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AnimalActorEntity Member List
This is the complete list of members for
AnimalActorEntity
, including all inherited members.
act
(const ActionControl &act)
AnimalActorEntity
AnimalActorEntity
()
AnimalActorEntity
animState
AnimalActorEntity
BACKWARD
enum value
AnimalActorEntity
BONUS_ITEM
enum value
AnimalActorEntity
bonusItemImage
AnimalActorEntity
bonusItemInUse
AnimalActorEntity
bonusItemModule
AnimalActorEntity
[protected]
bonusItemStatus
AnimalActorEntity
bonusItemStatusString
AnimalActorEntity
bonusItemTimer
AnimalActorEntity
create
(ONE::model::BaseModel *m)
AnimalActorEntity
[static]
deserializeProps
(BinaryInput &b)
AnimalActorEntity
[virtual]
deserializeState
(BinaryInput &b)
AnimalActorEntity
[virtual]
die
()
AnimalActorEntity
DIE
enum value
AnimalActorEntity
dieModule
AnimalActorEntity
[protected]
doBonusItem
(bool actitvate, float dt)
AnimalActorEntity
doSpecial
(int x, float dt)
AnimalActorEntity
doSpecialModule
AnimalActorEntity
[protected]
fallheight
AnimalActorEntity
footL
AnimalActorEntity
footR
AnimalActorEntity
FORWARD
enum value
AnimalActorEntity
getAddress
()
AnimalActorEntity
getDoSpecialModule
()
AnimalActorEntity
getFacing
()
AnimalActorEntity
getNameEntity
()
AnimalActorEntity
getPlayerIndex
() const
AnimalActorEntity
[inline]
getRegTypeID
()
AnimalActorEntity
[virtual]
getRunModule
()
AnimalActorEntity
getStaticRegTypeID
()
AnimalActorEntity
[static]
getTurnModule
()
AnimalActorEntity
grounded
AnimalActorEntity
idleSpeakTimer
AnimalActorEntity
init
()
AnimalActorEntity
initNameEntity
()
AnimalActorEntity
instantiateModel
(ONE::model::BaseModel *m)
AnimalActorEntity
[virtual]
keepUpright
(float dt)
AnimalActorEntity
maxSpeed
AnimalActorEntity
moveSpeed
AnimalActorEntity
nameEntity
AnimalActorEntity
[protected]
nextCheckpoint0
AnimalActorEntity
nextCheckpoint1
AnimalActorEntity
nextCheckpoint2
AnimalActorEntity
onCollision
(dContact contacts[ONE::physic::ODEWorld::MAX_CONTACTS], int &numContacts)
AnimalActorEntity
paddle
AnimalActorEntity
paddleb
AnimalActorEntity
paddlel
AnimalActorEntity
paddler
AnimalActorEntity
playerID
AnimalActorEntity
playerIndex
AnimalActorEntity
[protected]
playSpeech
(const std::string &name)
AnimalActorEntity
playWalk
(const std::string &name, float volume)
AnimalActorEntity
processControlEvent
(ControlEvent &e)
AnimalActorEntity
remainingTimeSpeakChannel
AnimalActorEntity
[protected]
remainingTimeWalkChannel
AnimalActorEntity
[protected]
render
(RenderDevice *rd)
AnimalActorEntity
resetBonusItem
()
AnimalActorEntity
resetPos
AnimalActorEntity
roundCount
AnimalActorEntity
run
(float speed, float dt)
AnimalActorEntity
runbackPressed
AnimalActorEntity
runModule
AnimalActorEntity
[protected]
runPressed
AnimalActorEntity
scale
AnimalActorEntity
serializeProps
(BinaryOutput &b) const
AnimalActorEntity
[virtual]
serializeState
(BinaryOutput &b) const
AnimalActorEntity
[virtual]
setBonusItemModule
(const std::string &bonusItemMod)
AnimalActorEntity
setDieModule
(const std::string &dieMod)
AnimalActorEntity
setDoSpecialModule
(const std::string &doSpecialMod)
AnimalActorEntity
setModel
(ONE::model::Model *m)
AnimalActorEntity
setPlayerIndex
(int i)
AnimalActorEntity
setPlayerName
(std::string name)
AnimalActorEntity
setRunModule
(const std::string &runMod)
AnimalActorEntity
setStaticRegTypeID
(int id)
AnimalActorEntity
[static]
setTurnModule
(const std::string &turnMod)
AnimalActorEntity
slip
AnimalActorEntity
speakChannel
AnimalActorEntity
[protected]
speakFilename
AnimalActorEntity
[protected]
SPECIAL
enum value
AnimalActorEntity
specialLoc
AnimalActorEntity
specialMoveStatus
AnimalActorEntity
specialPressed
AnimalActorEntity
SWITCH_DEBUG
enum value
AnimalActorEntity
temp_dieModule
AnimalActorEntity
temp_doSpecialModule
AnimalActorEntity
temp_runModule
AnimalActorEntity
temp_thinkModule
AnimalActorEntity
temp_turnModule
AnimalActorEntity
temp_vel_limit
AnimalActorEntity
think
(float dt)
AnimalActorEntity
timer
AnimalActorEntity
turn
(float dir, float dt)
AnimalActorEntity
TURN_LEFT
enum value
AnimalActorEntity
TURN_RIGHT
enum value
AnimalActorEntity
turnModule
AnimalActorEntity
[protected]
turnPressed
AnimalActorEntity
turnSpeed
AnimalActorEntity
typeID
ONE::util::RegisterableType< AnimalActorEntity >
[protected, static]
update
(float dt)
AnimalActorEntity
updateNameEntity
()
AnimalActorEntity
vel_limit
AnimalActorEntity
zflip
AnimalActorEntity
~AnimalActorEntity
()
AnimalActorEntity
Generated on Wed Sep 7 19:03:45 2005 for AnimalRace by
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