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GameLogic Member List

This is the complete list of members for GameLogic, including all inherited members.

addUser(ONE::util::ControlDispatcher *cp)GameLogic [virtual]
clear()GameLogic
clearNextLevel()GameLogic
deserializeProps(BinaryInput &b)GameLogic [virtual]
deserializeState(BinaryInput &b)GameLogic [virtual]
destroyedError()ONE::util::OrderedAutomatic< T > [protected, static]
destroyInstance()ONE::util::OrderedAutomatic< T > [static]
executeScriptEvent(int identifier, const string &param)GameLogic
Friendly typedefONE::util::Singleton< GameLogic, ONE::util::OrderedAutomatic > [protected]
GameLogic()GameLogic
getAllAnimalsReady()GameLogic
getInstance()ONE::util::Singleton< GameLogic, ONE::util::OrderedAutomatic > [static]
getLevelName() const GameLogic
getLocalPlayer()GameLogic [inline]
getNextLevel() const GameLogic
getPlayerCount() const GameLogic
getSyncableIDByIndex(int i)GameLogic
hudGameLogic
init(GUISet *)GameLogic
initInstance()ONE::util::OrderedAutomatic< T > [protected, static]
isActive()ONE::util::Singleton< GameLogic, ONE::util::OrderedAutomatic > [static]
isDestroyed()ONE::util::Singleton< GameLogic, ONE::util::OrderedAutomatic > [static]
isReadyForLoad() const GameLogic
isVirgin()ONE::util::Singleton< GameLogic, ONE::util::OrderedAutomatic > [static]
movePlayersToStart()GameLogic
MSG_L_X enum valueGameLogic
MSG_LOGIC_BONUSITEM enum valueGameLogic
MSG_LOGIC_BOOST enum valueGameLogic
MSG_LOGIC_DIGGING enum valueGameLogic
MSG_LOGIC_FLYING enum valueGameLogic
MSG_LOGIC_LOADDYNAMICS enum valueGameLogic
MSG_LOGIC_LOADLEVEL enum valueGameLogic
MSG_LOGIC_MESSAGE enum valueGameLogic
MSG_LOGIC_PARTICLE enum valueGameLogic
MSG_LOGIC_ROUND enum valueGameLogic
MSG_LOGIC_SOUND enum valueGameLogic
MSG_LOGIC_STARTGAME enum valueGameLogic
playersInGoalGameLogic
processMessage(int msgID, const string &param)GameLogic
removeUser(ONE::scene::UserEntity *)GameLogic [virtual]
roundsToRunGameLogic
serializeProps(BinaryOutput &b) const GameLogic [virtual]
serializeState(BinaryOutput &b) const GameLogic [virtual]
setAnimalType(PlayerEntity::type)GameLogic
setApp(App *a)GameLogic
setLoaded()GameLogic
setNextLevel(const std::string &file, const std::string &name)GameLogic
setPlayerChannels()GameLogic
setPlayerHUD()GameLogic
setPlayerName(const std::string &)GameLogic
setPriority(unsigned short)ONE::util::OrderedAutomatic< T > [static]
Singleton()ONE::util::Singleton< GameLogic, ONE::util::OrderedAutomatic > [protected]
update(RealTime dt)GameLogic
updateNetwork(RealTime)GameLogic
~GameLogic()GameLogic
~Singleton()ONE::util::Singleton< GameLogic, ONE::util::OrderedAutomatic > [protected, virtual]


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