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AnimalActorEntity Member List

This is the complete list of members for AnimalActorEntity, including all inherited members.

act(const ActionControl &act)AnimalActorEntity
AnimalActorEntity()AnimalActorEntity
animStateAnimalActorEntity
BACKWARD enum valueAnimalActorEntity
BONUS_ITEM enum valueAnimalActorEntity
bonusItemImageAnimalActorEntity
bonusItemInUseAnimalActorEntity
bonusItemModuleAnimalActorEntity [protected]
bonusItemStatusAnimalActorEntity
bonusItemStatusStringAnimalActorEntity
bonusItemTimerAnimalActorEntity
create(ONE::model::BaseModel *m)AnimalActorEntity [static]
deserializeProps(BinaryInput &b)AnimalActorEntity [virtual]
deserializeState(BinaryInput &b)AnimalActorEntity [virtual]
die()AnimalActorEntity
DIE enum valueAnimalActorEntity
dieModuleAnimalActorEntity [protected]
doBonusItem(bool actitvate, float dt)AnimalActorEntity
doSpecial(int x, float dt)AnimalActorEntity
doSpecialModuleAnimalActorEntity [protected]
fallheightAnimalActorEntity
footLAnimalActorEntity
footRAnimalActorEntity
FORWARD enum valueAnimalActorEntity
getAddress()AnimalActorEntity
getDoSpecialModule()AnimalActorEntity
getFacing()AnimalActorEntity
getNameEntity()AnimalActorEntity
getPlayerIndex() const AnimalActorEntity [inline]
getRegTypeID()AnimalActorEntity [virtual]
getRunModule()AnimalActorEntity
getStaticRegTypeID()AnimalActorEntity [static]
getTurnModule()AnimalActorEntity
groundedAnimalActorEntity
idleSpeakTimerAnimalActorEntity
init()AnimalActorEntity
initNameEntity()AnimalActorEntity
instantiateModel(ONE::model::BaseModel *m)AnimalActorEntity [virtual]
keepUpright(float dt)AnimalActorEntity
maxSpeedAnimalActorEntity
moveSpeedAnimalActorEntity
nameEntityAnimalActorEntity [protected]
nextCheckpoint0AnimalActorEntity
nextCheckpoint1AnimalActorEntity
nextCheckpoint2AnimalActorEntity
onCollision(dContact contacts[ONE::physic::ODEWorld::MAX_CONTACTS], int &numContacts)AnimalActorEntity
paddleAnimalActorEntity
paddlebAnimalActorEntity
paddlelAnimalActorEntity
paddlerAnimalActorEntity
playerIDAnimalActorEntity
playerIndexAnimalActorEntity [protected]
playSpeech(const std::string &name)AnimalActorEntity
playWalk(const std::string &name, float volume)AnimalActorEntity
processControlEvent(ControlEvent &e)AnimalActorEntity
remainingTimeSpeakChannelAnimalActorEntity [protected]
remainingTimeWalkChannelAnimalActorEntity [protected]
render(RenderDevice *rd)AnimalActorEntity
resetBonusItem()AnimalActorEntity
resetPosAnimalActorEntity
roundCountAnimalActorEntity
run(float speed, float dt)AnimalActorEntity
runbackPressedAnimalActorEntity
runModuleAnimalActorEntity [protected]
runPressedAnimalActorEntity
scaleAnimalActorEntity
serializeProps(BinaryOutput &b) const AnimalActorEntity [virtual]
serializeState(BinaryOutput &b) const AnimalActorEntity [virtual]
setBonusItemModule(const std::string &bonusItemMod)AnimalActorEntity
setDieModule(const std::string &dieMod)AnimalActorEntity
setDoSpecialModule(const std::string &doSpecialMod)AnimalActorEntity
setModel(ONE::model::Model *m)AnimalActorEntity
setPlayerIndex(int i)AnimalActorEntity
setPlayerName(std::string name)AnimalActorEntity
setRunModule(const std::string &runMod)AnimalActorEntity
setStaticRegTypeID(int id)AnimalActorEntity [static]
setTurnModule(const std::string &turnMod)AnimalActorEntity
slipAnimalActorEntity
speakChannelAnimalActorEntity [protected]
speakFilenameAnimalActorEntity [protected]
SPECIAL enum valueAnimalActorEntity
specialLocAnimalActorEntity
specialMoveStatusAnimalActorEntity
specialPressedAnimalActorEntity
SWITCH_DEBUG enum valueAnimalActorEntity
temp_dieModuleAnimalActorEntity
temp_doSpecialModuleAnimalActorEntity
temp_runModuleAnimalActorEntity
temp_thinkModuleAnimalActorEntity
temp_turnModuleAnimalActorEntity
temp_vel_limitAnimalActorEntity
think(float dt)AnimalActorEntity
timerAnimalActorEntity
turn(float dir, float dt)AnimalActorEntity
TURN_LEFT enum valueAnimalActorEntity
TURN_RIGHT enum valueAnimalActorEntity
turnModuleAnimalActorEntity [protected]
turnPressedAnimalActorEntity
turnSpeedAnimalActorEntity
typeIDONE::util::RegisterableType< AnimalActorEntity > [protected, static]
update(float dt)AnimalActorEntity
updateNameEntity()AnimalActorEntity
vel_limitAnimalActorEntity
zflipAnimalActorEntity
~AnimalActorEntity()AnimalActorEntity


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