| clearClipRegion()=0 | ONE::render::Renderer2D | [pure virtual] |
| drawRect(const int &x, const int &y, const int &w, const int &h, const Color &c)=0 | ONE::render::Renderer2D | [pure virtual] |
| drawString(const string &s, const int &x, const int &y, const Font &f, const Color &c)=0 | ONE::render::Renderer2D | [pure virtual] |
| endDrawing()=0 | ONE::render::Renderer2D | [pure virtual] |
| fillRect(const int &x, const int &y, const int &w, const int &h, const Color &c)=0 | ONE::render::Renderer2D | [pure virtual] |
| fillRect(const int &x, const int &y, const int &w, const int &h, const UV &p0, const UV &p1, const UV &p2, const UV &p3, const Color &c=Color(1.0f, 1.0f, 1.0f), const unsigned int &tu=0)=0 | ONE::render::Renderer2D | [pure virtual] |
| fillRect(const int &x, const int &y, const int &w, const int &h, const UV &tl, const UV &br, const Color &c=Color(1.0f, 1.0f, 1.0f), const unsigned int &tu=0) | ONE::render::Renderer2D | [inline] |
| popState()=0 | ONE::render::Renderer2D | [pure virtual] |
| pushState()=0 | ONE::render::Renderer2D | [pure virtual] |
| setClipRegion(const int &x, const int &y, const int &w, const int &h)=0 | ONE::render::Renderer2D | [pure virtual] |
| setTexture(const TextureRef &tex, const unsigned int &unit=0)=0 | ONE::render::Renderer2D | [pure virtual] |
| startDrawing()=0 | ONE::render::Renderer2D | [pure virtual] |
| ~Renderer2D() | ONE::render::Renderer2D | [inline, virtual] |