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ONE::scene::ModelEntity Member List

This is the complete list of members for ONE::scene::ModelEntity, including all inherited members.

animateableONE::scene::ModelEntity
animationDataONE::scene::ModelEntity [protected]
ASanimateableFinished()ONE::scene::ModelEntity [virtual]
ASanimateableGetNumberOfFrames(int animation)ONE::scene::ModelEntity [virtual]
ASanimateableLoop(int animation, float blendFrames)ONE::scene::ModelEntity [virtual]
ASanimateablePause()ONE::scene::ModelEntity [virtual]
ASanimateablePlay()ONE::scene::ModelEntity [virtual]
ASanimateablePlayOnce(int animation, float blendFrames)ONE::scene::ModelEntity [virtual]
ASanimateableSetSpeed(float speed)ONE::scene::ModelEntity [virtual]
ASgetCoordinateFrame() const ONE::scene::ModelEntity [inline, virtual]
colorONE::scene::ModelEntity
coordFrameONE::scene::LocusEntity
coordFrameNetONE::scene::LocusEntity
create(model::BaseModel *model)ONE::scene::ModelEntity [static]
cull(Array< Plane > &planes)ONE::scene::ModelEntity
ONE::scene::LocusEntity::cull(G3D::Array< G3D::Plane > &)ONE::render::RenderListEntry [virtual]
culledONE::render::RenderListEntry [protected]
deserialize(BinaryInput &b)ONE::network::Syncable [virtual]
deserializeProps(BinaryInput &b)ONE::scene::ModelEntity [virtual]
deserializeState(BinaryInput &b)ONE::scene::ModelEntity [virtual]
Entity()ONE::scene::Entity
Entity::callInitScript(string mods)ONE::scene::Entity [virtual]
getAddress()ONE::scene::Entity
getAnimateable()ONE::scene::ModelEntity [inline, virtual]
getCoordinateFrame() const ONE::scene::LocusEntity [virtual]
getFlag(int flag)ONE::scene::Entity [inline]
getModel()ONE::scene::ModelEntity [inline, virtual]
getPasses() const ONE::render::RenderListEntry [inline]
getProperties(const int &pass)ONE::render::RenderListEntry
getProperties(const int &pass) const ONE::render::RenderListEntry
getRegTypeID()ONE::scene::ModelEntity [virtual]
getStaticRegTypeID()ONE::scene::ModelEntity [static]
getSyncableID()ONE::network::Syncable
getThinkModule()ONE::scene::Entity
INSTANTIATE_ON_DESERIALIZE enum valueONE::scene::ModelEntity
instantiateModel(model::BaseModel *model)ONE::scene::ModelEntity [virtual]
instantiateModelFromName()ONE::scene::ModelEntity [virtual]
interpolateState()ONE::scene::Entity [virtual]
isCulled()ONE::render::RenderListEntry [inline]
LocusEntity()ONE::scene::LocusEntity
MAX_PASSESONE::render::RenderListEntry [static]
modelONE::scene::ModelEntity [protected]
ModelEntity()ONE::scene::ModelEntity
modelFlags enum nameONE::scene::ModelEntity
modelNameONE::scene::ModelEntity [protected]
modifiedONE::scene::Entity
nameONE::scene::Entity
onServerONE::network::Syncable [protected]
operator=(const RenderListEntry &)ONE::render::RenderListEntry [protected]
passesONE::render::RenderListEntry [protected]
Passes typedefONE::render::RenderListEntry
render(RenderDevice *rd)ONE::scene::ModelEntity [virtual]
ONE::render::RenderListEntry::render(G3D::RenderDevice *)ONE::render::RenderListEntry [inline, virtual]
RenderListEntry(const RenderListEntry &)ONE::render::RenderListEntry [protected]
RenderListEntry()ONE::render::RenderListEntry
renderPropertiesONE::render::RenderListEntry [protected]
scale(float x, float y, float z)ONE::scene::ModelEntity [virtual]
scale(float fac)ONE::scene::ModelEntity [virtual]
serialize(BinaryOutput &b) const ONE::network::Syncable [virtual]
serializeProps(BinaryOutput &b) const ONE::scene::ModelEntity [virtual]
serializeState(BinaryOutput &b) const ONE::scene::ModelEntity [virtual]
setAnimateable(model::Animateable *a)ONE::scene::ModelEntity [inline, virtual]
setCoordinateFrame(CoordinateFrame &cFrame)ONE::scene::LocusEntity [virtual]
setFlag(int flag, bool val=true)ONE::scene::Entity [inline]
setFlagDynamic()ONE::scene::Entity [inline]
setModel(model::Model *m)ONE::scene::ModelEntity [virtual]
setModelName(const std::string &m)ONE::scene::ModelEntity [inline]
setOnServer(bool _onServer)ONE::network::Syncable
setPosition(float x, float y, float z)ONE::scene::ModelEntity [virtual]
setProperties(RenderProperties *prop, const int &pass)ONE::render::RenderListEntry
setProperty(const string &property, const string &value)ONE::scene::ModelEntity [virtual]
setStaticRegTypeID(int id)ONE::scene::ModelEntity [static]
setSyncableID(int _syncableID)ONE::network::Syncable
setThinkModule(const string &thinkMod)ONE::scene::Entity
setVisibility(bool v)ONE::scene::ModelEntity [virtual]
Syncable()ONE::network::Syncable
syncableIDONE::network::Syncable [protected]
think(float dt)ONE::scene::ModelEntity [inline, virtual]
thinkModuleONE::scene::Entity
ONE::typeIDONE::util::RegisterableType< Serializable > [protected, static]
ONE::util::RegisterableType< Entity >::typeIDONE::util::RegisterableType< Entity > [protected, static]
ONE::util::RegisterableType< ModelEntity >::typeIDONE::util::RegisterableType< ModelEntity > [protected, static]
update(float dt)ONE::scene::ModelEntity [inline, virtual]
visibleONE::scene::ModelEntity [protected]
~Entity()ONE::scene::Entity [virtual]
~ModelEntity()ONE::scene::ModelEntity [virtual]
~RenderListEntry()ONE::render::RenderListEntry [virtual]
~Serializable()ONE::util::Serializable [inline, virtual]
~Syncable()ONE::network::Syncable [virtual]


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