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ONE::scene::SolidEntity Member List

This is the complete list of members for ONE::scene::SolidEntity, including all inherited members.

addForce(double fx, double fy, double fz)ONE::scene::SolidEntity [virtual]
addForceAtPos(double fx, double fy, double fz, double px, double py, double pz)ONE::scene::SolidEntity [virtual]
addForceAtRelPos(double fx, double fy, double fz, double px, double py, double pz)ONE::scene::SolidEntity [virtual]
addRelForce(double fx, double fy, double fz)ONE::scene::SolidEntity [virtual]
addRelForceAtPos(double fx, double fy, double fz, double px, double py, double pz)ONE::scene::SolidEntity [virtual]
addRelTorque(double fx, double fy, double fz)ONE::scene::SolidEntity [virtual]
addTorque(double fx, double fy, double fz)ONE::scene::SolidEntity [virtual]
animateableONE::scene::ModelEntity
animationDataONE::scene::ModelEntity [protected]
ASanimateableFinished()ONE::scene::ModelEntity [virtual]
ASanimateableGetNumberOfFrames(int animation)ONE::scene::ModelEntity [virtual]
ASanimateableLoop(int animation, float blendFrames)ONE::scene::ModelEntity [virtual]
ASanimateablePause()ONE::scene::ModelEntity [virtual]
ASanimateablePlay()ONE::scene::ModelEntity [virtual]
ASanimateablePlayOnce(int animation, float blendFrames)ONE::scene::ModelEntity [virtual]
ASanimateableSetSpeed(float speed)ONE::scene::ModelEntity [virtual]
ASgetCoordinateFrame() const ONE::scene::ModelEntity [inline, virtual]
ASgetVelocities() const ONE::scene::SolidEntity [virtual]
bodyONE::scene::SolidEntity [protected]
collModsONE::scene::SolidEntity [protected]
colorONE::scene::ModelEntity
coordFrameONE::scene::LocusEntity
coordFrameNetONE::scene::LocusEntity
create(model::BaseModel *model)ONE::scene::ModelEntity [static]
cull(Array< Plane > &planes)ONE::scene::ModelEntity
ONE::scene::LocusEntity::cull(G3D::Array< G3D::Plane > &)ONE::render::RenderListEntry [virtual]
culledONE::render::RenderListEntry [protected]
deserialize(BinaryInput &b)ONE::network::Syncable [virtual]
deserializeProps(BinaryInput &b)ONE::scene::SolidEntity [virtual]
deserializeState(BinaryInput &b)ONE::scene::SolidEntity [virtual]
Entity()ONE::scene::Entity
Entity::callInitScript(string mods)ONE::scene::Entity [virtual]
getAddress()ONE::scene::SolidEntity [virtual]
getAnimateable()ONE::scene::ModelEntity [inline, virtual]
getBody()ONE::scene::SolidEntity [virtual]
getCoordinateFrame()ONE::scene::SolidEntity [virtual]
ONE::scene::ModelEntity::getCoordinateFrame() const ONE::scene::LocusEntity [virtual]
getFlag(int flag)ONE::scene::Entity [inline]
getLinearVelocities()ONE::scene::SolidEntity [virtual]
getMaxInterpenetrationIndex(dContact contacts[ONE::physic::ODEWorld::MAX_CONTACTS], int numContacts)ONE::physic::Collideable [static]
getModel()ONE::scene::ModelEntity [inline, virtual]
getPasses() const ONE::render::RenderListEntry [inline]
getPosition()ONE::scene::SolidEntity [virtual]
getProperties(const int &pass)ONE::render::RenderListEntry
getProperties(const int &pass) const ONE::render::RenderListEntry
getRegTypeID()ONE::scene::SolidEntity [virtual]
getStaticRegTypeID()ONE::scene::SolidEntity [static]
getSurface()ONE::scene::SolidEntity
getSurfaceName()ONE::scene::SolidEntity
getSyncableID()ONE::network::Syncable
getThinkModule()ONE::scene::Entity
getVelocities() const ONE::scene::SolidEntity [virtual]
ground_normalONE::scene::SolidEntity
INSTANTIATE_ON_DESERIALIZE enum valueONE::scene::ModelEntity
instantiateModel(model::BaseModel *model)ONE::scene::ModelEntity [virtual]
instantiateModelFromName()ONE::scene::ModelEntity [virtual]
interpolateState()ONE::scene::Entity [virtual]
isCulled()ONE::render::RenderListEntry [inline]
justDeserializedONE::scene::SolidEntity [protected]
LocusEntity()ONE::scene::LocusEntity
MAX_PASSESONE::render::RenderListEntry [static]
modelONE::scene::ModelEntity [protected]
ModelEntity()ONE::scene::ModelEntity
modelFlags enum nameONE::scene::ModelEntity
modelNameONE::scene::ModelEntity [protected]
modifiedONE::scene::Entity
ModuleList typedefONE::scene::SolidEntity [protected]
nameONE::scene::Entity
onCollision(dContact contacts[ONE::physic::ODEWorld::MAX_CONTACTS], int &numContacts)ONE::scene::SolidEntity [virtual]
onServerONE::network::Syncable [protected]
operator=(const RenderListEntry &)ONE::render::RenderListEntry [protected]
Passes typedefONE::render::RenderListEntry
passesONE::render::RenderListEntry [protected]
render(RenderDevice *rd)ONE::scene::SolidEntity [virtual]
ONE::render::RenderListEntry::render(G3D::RenderDevice *)ONE::render::RenderListEntry [inline, virtual]
renderDebugONE::scene::SolidEntity
RenderListEntry(const RenderListEntry &)ONE::render::RenderListEntry [protected]
RenderListEntry()ONE::render::RenderListEntry
renderPropertiesONE::render::RenderListEntry [protected]
scale(float x, float y, float z)ONE::scene::ModelEntity [virtual]
scale(float fac)ONE::scene::ModelEntity [virtual]
serialize(BinaryOutput &b) const ONE::network::Syncable [virtual]
serializeProps(BinaryOutput &b) const ONE::scene::SolidEntity [virtual]
serializeState(BinaryOutput &b) const ONE::scene::SolidEntity [virtual]
setAnimateable(model::Animateable *a)ONE::scene::ModelEntity [inline, virtual]
setBody(physic::BodyRef b)ONE::scene::SolidEntity [virtual]
setCollisionEnabled(bool b)ONE::scene::SolidEntity
setCollisionModule(string cmods)ONE::scene::SolidEntity
setCoordinateFrame(CoordinateFrame &cFrame)ONE::scene::SolidEntity [virtual]
setFlag(int flag, bool val=true)ONE::scene::Entity [inline]
setFlagDynamic()ONE::scene::Entity [inline]
setLinearVelocities(float x, float y, float z)ONE::scene::SolidEntity [virtual]
setModel(model::Model *m)ONE::scene::ModelEntity [virtual]
setModelName(const std::string &m)ONE::scene::ModelEntity [inline]
setOnServer(bool _onServer)ONE::network::Syncable
setPosition(float x, float y, float z)ONE::scene::SolidEntity [virtual]
setPositionV3(Vector3 pos)ONE::scene::SolidEntity [virtual]
setProperties(RenderProperties *prop, const int &pass)ONE::render::RenderListEntry
setProperty(const string &property, const string &value)ONE::scene::SolidEntity [virtual]
setRotationalVelocities(Vector3 axis, float angle)ONE::scene::SolidEntity [virtual]
setStaticRegTypeID(int id)ONE::scene::SolidEntity [static]
setSurface(Surface s)ONE::scene::SolidEntity
setSyncableID(int _syncableID)ONE::network::Syncable
setThinkModule(const string &thinkMod)ONE::scene::Entity
setTotalMass(float mass)ONE::scene::SolidEntity [virtual]
setVelocities(CoordinateFrame &velo)ONE::scene::SolidEntity [virtual]
setVisibility(bool v)ONE::scene::SolidEntity [virtual]
SolidEntity()ONE::scene::SolidEntity
surfaceONE::scene::SolidEntity [protected]
Syncable()ONE::network::Syncable
syncableIDONE::network::Syncable [protected]
think(float dt)ONE::scene::SolidEntity [inline, virtual]
thinkModuleONE::scene::Entity
timerONE::scene::SolidEntity
ONE::typeIDONE::util::RegisterableType< Serializable > [protected, static]
ONE::util::RegisterableType< Entity >::typeIDONE::util::RegisterableType< Entity > [protected, static]
ONE::util::RegisterableType< ModelEntity >::typeIDONE::util::RegisterableType< ModelEntity > [protected, static]
ONE::physic::Collideable::typeIDONE::util::RegisterableType< Collideable > [protected, static]
ONE::util::RegisterableType< SolidEntity >::typeIDONE::util::RegisterableType< SolidEntity > [protected, static]
update(float dt)ONE::scene::SolidEntity [inline, virtual]
velocitiesONE::scene::SolidEntity [protected]
velocitiesNetONE::scene::SolidEntity [protected]
visibleONE::scene::ModelEntity [protected]
zeroForces()ONE::scene::SolidEntity [virtual]
zeroVelocities()ONE::scene::SolidEntity [virtual]
~Entity()ONE::scene::Entity [virtual]
~ModelEntity()ONE::scene::ModelEntity [virtual]
~RenderListEntry()ONE::render::RenderListEntry [virtual]
~Serializable()ONE::util::Serializable [inline, virtual]
~SolidEntity()ONE::scene::SolidEntity [virtual]
~Syncable()ONE::network::Syncable [virtual]


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