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ONEngine Documentation

Introduction

ONEngine is a multi-purpose game engine based on G3D. Deveopment started in summer 2004 as part of a multi-media computer science (Medieninformatik) project at the University of Ulm.

Modules

some notes on modules and dependencies (which modules may be omitted, which must be used)

Management and Core

overview of core classes and the scene graph

Models

Static meshes and dynamic models. Skeletal animation is based on Animadead.

Physics

ONEngine's physics package is based on the Open Dynamics Engine (ODE). more soon...

Rendering

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Toolkit

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Network

ONEngine's network package

Scripting

ONEngine uses Angelscript extensively. ...

Utilities

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