ONEngine Documentation
ONEngine is a multi-purpose game engine based on G3D. Deveopment started in summer 2004 as part of a multi-media computer science (Medieninformatik) project at the University of Ulm.
some notes on modules and dependencies (which modules may be omitted, which must be used)
overview of core classes and the scene graph
Static meshes and dynamic models. Skeletal animation is based on Animadead.
ONEngine's physics package is based on the Open Dynamics Engine (ODE). more soon...
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ONEngine's network package
ONEngine uses Angelscript extensively. ...
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