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ONE::physic::Body Member List

This is the complete list of members for ONE::physic::Body, including all inherited members.

addForce(double fx, double fy, double fz)ONE::physic::Body [inline, virtual]
addForceAtPos(double fx, double fy, double fz, double px, double py, double pz)ONE::physic::Body [inline, virtual]
addForceAtRelPos(double fx, double fy, double fz, double px, double py, double pz)ONE::physic::Body [inline, virtual]
addRelForce(double fx, double fy, double fz)ONE::physic::Body [inline, virtual]
addRelForceAtPos(double fx, double fy, double fz, double px, double py, double pz)ONE::physic::Body [inline, virtual]
addRelTorque(double fx, double fy, double fz)ONE::physic::Body [inline, virtual]
addTorque(double fx, double fy, double fz)ONE::physic::Body [inline, virtual]
attach(BodyRef &b)ONE::physic::Body [inline, virtual]
dampAngularVel(float fac, float dt)ONE::physic::Body [inline, virtual]
dampLinearVel(float fac, float dt)ONE::physic::Body [inline, virtual]
getAddress()ONE::physic::Collideable [virtual]
getCoords(CoordinateFrame &cFrame) const =0ONE::physic::Body [pure virtual]
getForce()ONE::physic::Body [inline, virtual]
getGravityOn()ONE::physic::Body [inline, virtual]
getLinearVelocity() const ONE::physic::Body [inline, virtual]
getMaxInterpenetrationIndex(dContact contacts[ONE::physic::ODEWorld::MAX_CONTACTS], int numContacts)ONE::physic::Collideable [static]
getPosition()=0ONE::physic::Body [pure virtual]
getRegTypeID()ONE::physic::Body [inline, virtual]
getRotation()=0ONE::physic::Body [pure virtual]
getStaticRegTypeID()ONE::physic::Body [inline, static]
getTorque()ONE::physic::Body [inline, virtual]
getVelocities(CoordinateFrame &velo) const ONE::physic::Body [inline, virtual]
isCollisionEnabled() const =0ONE::physic::Body [pure virtual]
limit(double force, double torque, double linvel, double angvel)ONE::physic::Body [inline, virtual]
onCollision(dContact contacts[ONE::physic::ODEWorld::MAX_CONTACTS], int &numContacts)ONE::physic::Collideable [virtual]
renderDebug(RenderDevice *rd)=0ONE::physic::Body [pure virtual]
setAutoDisable(int idlesteps)ONE::physic::Body [inline, virtual]
setCategoryBits(unsigned long bits)=0ONE::physic::Body [pure virtual]
setCollideable(Collideable *c)=0ONE::physic::Body [pure virtual]
setCollideBits(unsigned long bits)=0ONE::physic::Body [pure virtual]
setCollisionEnabled(bool enabled)=0ONE::physic::Body [pure virtual]
setCoords(const CoordinateFrame &cFrame)=0ONE::physic::Body [pure virtual]
setForce(double fx, double fy, double fz)ONE::physic::Body [inline, virtual]
setGravityOn(bool on)ONE::physic::Body [inline, virtual]
setLinearVelocity(Vector3 vel)ONE::physic::Body [inline, virtual]
setPosition(const Vector3 &pos)=0ONE::physic::Body [pure virtual]
setRotation(const Matrix3 &rot)=0ONE::physic::Body [pure virtual]
setStaticRegTypeID(int id)ONE::physic::Body [inline, static]
setTorque(double fx, double fy, double fz)ONE::physic::Body [inline, virtual]
setTotalMass(double total_mass)ONE::physic::Body [inline, virtual]
setVelocities(const CoordinateFrame &velo)ONE::physic::Body [inline, virtual]
ONE::typeIDONE::util::RegisterableType< Collideable > [protected, static]
ONE::util::RegisterableType< Body >::typeIDONE::util::RegisterableType< Body > [protected, static]
zeroMovement()ONE::physic::Body [inline, virtual]
~Body()ONE::physic::Body [inline, virtual]


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