| activeShader | ONE::render::RenderSystem | |
| add(RenderListEntry *_renderable) | ONE::render::RenderSystem | |
| addModelToInit(BaseModel *model) | ONE::render::RenderSystem | |
| ambientLightColor | ONE::render::RenderSystem | |
| backgroundRenderables | ONE::render::RenderSystem | [protected] |
| biasMatrix | ONE::render::RenderSystem | |
| clear() | ONE::render::RenderSystem | |
| clear_arrays | ONE::render::RenderSystem | |
| currentShadowCasters | ONE::render::RenderSystem | [protected] |
| destroyedError() | ONE::util::OrderedAutomatic< RenderSystem > | [protected, static] |
| destroyInstance() | ONE::util::OrderedAutomatic< RenderSystem > | [static] |
| directionalLightColor | ONE::render::RenderSystem | |
| directionalLightDir | ONE::render::RenderSystem | |
| farPlane | ONE::render::RenderSystem | |
| fogColor | ONE::render::RenderSystem | |
| Friendly typedef | ONE::util::Singleton< RenderSystem, util::OrderedAutomatic > | [protected] |
| generateShadowMap(RenderDevice *rd, Matrix4 &lightMVP) | ONE::render::RenderSystem | |
| generateShadowMap(ONE::scene::SolidEntity *shadowCaster, RenderDevice *rd, Matrix4 &lightMVP) | ONE::render::RenderSystem | |
| generateShadowMap(ONE::scene::SolidEntity *shadowCaster, TextureRef shadowMap, RenderDevice *rd, Matrix4 &lightMVP) | ONE::render::RenderSystem | |
| getInstance() | ONE::util::Singleton< RenderSystem, util::OrderedAutomatic > | [static] |
| getLightLookUpTexCoords(Vector3 pos) | ONE::render::RenderSystem | [inline] |
| initInstance() | ONE::util::OrderedAutomatic< RenderSystem > | [protected, static] |
| initModels() | ONE::render::RenderSystem | |
| isActive() | ONE::util::Singleton< RenderSystem, util::OrderedAutomatic > | [static] |
| isDestroyed() | ONE::util::Singleton< RenderSystem, util::OrderedAutomatic > | [static] |
| isVirgin() | ONE::util::Singleton< RenderSystem, util::OrderedAutomatic > | [static] |
| lightCFrame | ONE::render::RenderSystem | |
| lightLookUp | ONE::render::RenderSystem | |
| lightLookUpScale | ONE::render::RenderSystem | |
| lightMVP | ONE::render::RenderSystem | [protected] |
| namefont | ONE::render::RenderSystem | |
| remove(RenderListEntry *_renderable) | ONE::render::RenderSystem | |
| render(G3D::RenderDevice *rd) | ONE::render::RenderSystem | |
| renderables | ONE::render::RenderSystem | [protected] |
| RenderSystem() | ONE::render::RenderSystem | |
| RenderSystem::currentShadowCasterTest(G3D::RenderDevice *rd) | ONE::render::RenderSystem | |
| setPriority(unsigned short) | ONE::util::OrderedAutomatic< RenderSystem > | [static] |
| shadowCasters | ONE::render::RenderSystem | |
| Singleton() | ONE::util::Singleton< RenderSystem, util::OrderedAutomatic > | [protected] |
| sortRenderables() | ONE::render::RenderSystem | |
| states | ONE::render::RenderSystem | |
| swap(int i, int j) | ONE::render::RenderSystem | |
| textureMatrix | ONE::render::RenderSystem | [protected] |
| updateOptions() | ONE::render::RenderSystem | [inline] |
| useblur | ONE::render::RenderSystem | [protected] |
| useRenderProperties(G3D::RenderDevice *rd, const RenderProperties *rp) | ONE::render::RenderSystem | [inline] |
| useshaders | ONE::render::RenderSystem | [protected] |
| useshadowmap | ONE::render::RenderSystem | [protected] |
| useshadowmapsmoother | ONE::render::RenderSystem | [protected] |
| usetonemapping | ONE::render::RenderSystem | [protected] |
| ~Singleton() | ONE::util::Singleton< RenderSystem, util::OrderedAutomatic > | [protected, virtual] |