Classes | |
| class | ActorEntity |
| struct | Billboard |
| class | BillboardEntity |
| struct | BodyData |
| class | CameraManager |
| class | Entity |
| class | EntityFactory |
| class | LevelLoader |
| class | LightingEntity |
| class | LoadMonitor |
| class | Locus |
| class | LocusEntity |
| class | Logic |
| class | ModelEntity |
| class | NameEntity |
| class | SceneGraph |
| class | SceneManager |
| class | Skybox |
| class | SolidEntity |
| class | TriggerEntity |
| class | User |
| a user's representation in the application More... | |
| class | UserEntity |
Typedefs | |
| typedef std::map< int, Entity * > | ID2EntityMap |
| typedef std::map< int, Entity * >::iterator | ID2EntityMapIter |
| typedef std::map< std::string, Entity * > | Name2EntityMap |
Enumerations | |
| enum | EntityType { ENTITY, MODEL_ENTITY, SOLID_ENTITY, ACTOR_ENTITY, ANIMAL_ACTOR_ENTITY, ACTOR, SKYBOX, TRIGGER, TERRAIN, BILLBOARD } |
| enum | Flags { FLAG_NONE = 0x00, FLAG_PERSISTENT = 0x01, FLAG_STATIC = 0x02, FLAG_DYNAMIC = 0x04, FLAG_SYNCHRONIZED = 0x08, FLAG_HASCOORDS = 0x10, FLAG_Y = 0x20, FLAG_MANUAL_DELETE = 0x40 } |
| enum | GeomType { BOX, CCYLINDER, SPHERE } |
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1.4.3