Classes | |
| class | CGShader |
| class | CGShaderManager |
| class | Font |
| a Font that may be used to draw strings on GUI elements. More... | |
| class | G3DRenderer |
a Renderer2D implementation that uses the rendering facilities provided by the G3D framework. More... | |
| class | ImageManager |
ResourceManager for Image s. More... | |
| class | Renderer2D |
| interface for 2D renderers More... | |
| class | RenderList |
| class | RenderListEntry |
| abstract base for renderable objects More... | |
| class | RenderProperties |
| a set of render settings for one pass More... | |
| class | RenderSystem |
| struct | TextureInfo |
| class | TextureManager |
manages loading and caching of Texture s More... | |
| struct | TextureSource |
| struct | UV |
Typedefs | |
| typedef G3D::Color4 | Color |
| typedef G3D::ReferenceCountedPointer< G3D::GFont > | FontPeerPtr |
| typedef G3D::GImage | Image |
| typedef G3D::Texture | Texture |
| typedef G3D::TextureRef | TextureRef |
Enumerations | |
| enum | RenderFlag { AMBIENT_LIGHT = 1, DIRECT_LIGHT = 2, BACKGROUND = 4, DYNAMIC_SHADOW_CASTER = 8, NO_SHADOWS = 16, SHADER_DIRECT = 32, SHADER_NORMAL = 64, SHADER_COMPLEXDETAIL = 128, SHADER_LOOKUP = 256 } |
| enum | RenderPasses { AMBIENTPASS = 0, DIRECTPASS, COMBINEDPASS } |
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1.4.3