Classes | |
| class | BillboardRenderIM |
| renders rectangular billboards in immediate mode More... | |
| class | BillboardRenderVAR |
| renders rectangular billboards using indexed primitives More... | |
| class | DustEmitter |
DustParticle emitter class. More... | |
| struct | DustInit |
| dust custom initializer More... | |
| class | DustParticle |
| Particle class that simulates dust, smoke or similar phenomena. More... | |
| class | EmitterInterface |
a fake interface for the ParticleEmitter and render policy functions needed by the ParticleSystem More... | |
| class | FixedLifetime |
| assigns the same life span to each particle More... | |
| struct | FullEmission |
| the maximum number of particles is emitted in each interval More... | |
| class | JitteredLifetime |
| assigns a different lifetime to each particle More... | |
| struct | MultiInit |
| chains initialization policies More... | |
| struct | NoEmission |
| allows no automatic particle emission More... | |
| struct | NoInit |
| performs no particle initialization More... | |
| class | ParticleEmitter |
| manages emission, initialization and processing of particles More... | |
| struct | ParticleInit |
| performs full particle initialization More... | |
| class | ParticleSystem |
Manager class for TexturedEmitter s. More... | |
| class | SimpleBase |
simple ParticleEmitter base class More... | |
| class | SparkEmitter |
| SparkParticle emitter class. More... | |
| class | SparkParticle |
| Particle class that simulates sparks, drops or similar. More... | |
| class | StreamEmission |
| emits particles at a steady rate More... | |
| class | TexturedEmitter |
base class for ParticleEmitter s that handle textured particles More... | |
| class | TexturedRender |
common base class for ParticleEmitter render policies that use a (potentially blended) texture More... | |
1.4.3